Vek's Comments
(204) comments by Vek
Comments by Date (204)
Starting to love this pet, didn't care much for it durint 5.4. Scratch will really hurt undead. Rock Barrage hits really hard, especially on mechanicals. I guess the extra cooldown round is an excuse for it to hit a bit harder. I go with Burrow for avoid and huge damage vs critters, but Mudslide migt be useful if you want to switch weather. The Mountain Panda, thanks to Rock Barrage, easily destroys Decoys and punishes mechanical pets. But it is still a beast pet so be careful.
I got the P/B breed and run it with Club, Healing Wave and Fist. Decently fast and Healing Wave heals a good amount. Fist hits really hard, especially on mechanicals where it will easily hit for 900. Club is nice against dragonkin and gives a bit of diversity in your damage. But Fist + Heal then switch and wait for Fist to cooldown is viable as well. Other breeds will benefit more from Lash. I don't really care for sunlight so I have no experience with Photosynthesis.
Truly good undead pet. With Hoof, Haunt and Consume Magic it is an ultimate Val'kyr killer. Hoof will quickly handle any opposing undead. Etheral can also be very nice to have instead of Consume Magic. Does not have the same punch as the Val'kyr since it does not have Curse of Doom. Also slightly faster than the avarage undead pet with 260 speed.
Another solid undead pet. This is especially great when used with turret/immolation/DoTs/DnD/Barrages and Plagued Blood/Touch of the Animus. This will heal your pets to no end. With Touch of the Animus up your own Drain Blood will almost fully heal the Son of Sethe. I have seen some use Absorb to good effect but I prefer Plagued Blood.
Love this pet. 289 speed flurry is good enough against undead and will still remove Decoys even if slower. I run it in a bleed team, a partner pet need to apply the bleed, with Howl and Maul. Howl either forces your opponent to switch or suffer some serious damage. A bleed boosted Howl Maul will finish any pet. I would stay away from Vengeance. Crouch is also a good option.
Quite interesting undead pet. Hard hitting spammable and a nice self heal. Can be partner of either a Plagued Blood team focused on back line healing or use Rot and go for critter attacks(like nut barrage/egg barrage/flurry/stampede) to kill your opponents with. Not obviously powerful as some undead pets are but looks like a really well rounded team player.
I would recommend the S/S breed. 325 speed benefits both Dodge and Clobber whichever you prefer. Deep Bite hits quite weak at start, but both Dodge and Clobber can be used to help it stack. If you go with Dive you got another avoid and pretty decent hit. Pump will help boost damage from Deep Bite and allow you to hit really hard as well. Grasp might work better with Dive since the current pet cant switch out. Keep away from birds that will make short work of your slower aquatic.
Evanescence(dodge) at 325 speed and Wish makes for some powerful heal combinations. Evanescence also works very well with Arcane Blast for stacking more damage. Excellent addition to the magic pet family. Keep away from mechanicals where you won't be able to do much damage.
With Seethe and Spiritfire Beam this pet is a great hard counter to the Mechanical Pandaren Dragonling. It is also a very good hard hitting counter to all the new flying pets, hitting them hard in back line. Solid new addition. Even if you chose Spirit Spikes it will be quickly killed by critter attacks so stay away from those.
Very solid pet, a new favourite for me. I run P/B breed with Horn Gore, Tough and Flurry. 273 speed is enough to make a difference against Undead with Flurry. Decoys go down to flurry even when slower. Horn Gore for good damage humanoids and when the Talbuk is slower. This is a keeper. S/S breed is good if you want to take full advantage of Flurry, but I think most breeds of this pet will do well.
Best article on warcraftpets I have read so far! Keep ut up Grannyglee!
For me S/S breed with Flamethrower, Sticky Grenade and Decoy is the way to go. Can be very annoying pet to face and with Decoy now buffed against certain AoE makes it even more useful. While Reboot heal is powerful it will leave you very low on damage output. Launch of course is also a useful avoid + damage move, but Decoy is much more useful in more situations. Might become a new favourite pet.
Flamethrower sets the ground on fire instead of the pet so it can't be switched out of but Immolation can affect more than one pet if switching. If you take Cauterize then you need Burn in first slot to do damage, since you miss Conflagrate. Cauterize can screw you if you got dots on you. Magma Wave clears out turrets/rockets/mines/cyclones so is quite useful, but need to hit 3 pets to do useful damage so use early in the fight since it is not very powerful in endgame. Solid pet.
Very powerful combination of Wind-Up + Supercharge. This trivializes any non-boss pet PvE can throw at you. This is also quite powerful in PvP, especially when combined with the speed buff from Powerball. Most of the time you don't actually have to waste a turn doing Supercharge. Doing Superchage also telegraphs what you intend to do and you can be juked(dodged or elemental/magic pet switched in). So you have to try and not be obvious, or if you opponent does not have any avoidance moves.
Feels like an Undead Mr.BigglesCrow. Very fast for undead. Powerful, but obvious, combination of Call Darkness+Spectral Strike. Very good team member of a darkness team and because of it's combination it is quite good on it's own. Pounce does require you to be faster, else it will do little damage. On the other hand Spirit Claws will become 70% hit in Darkness, but it does not require you to be the faster pet. And because of having beast attacks it will not be as scared of critters. Good pet.
It is like an undead Feline Familiar. Prowl + Call Darkness will hurt alot. A bit too slow to use Pounce to best effect. But it also has a quite interesting Moonlight-team ability set. Spirit Claws will always hit in Moonlight, Spirit Spikes does 10% more damage and if you get a Devour off it will heal for 25% more. Just need to find it two other Moonlight partners(Celestial Dragon/Nether Faire Dragon/Infected Squirrel/Sporeling Sprout, perhaps. Solid pet, but don't expect fireworks.
S/S breed is my preference, with stun and lift-off. If you feel like using P/P then you are probably better off with Infinite/Nexus instead since they both are more powerful and slower(which helps tail sweep). Excellent pet.
My suggestion for a farm spot is in Nethergard Mines. Easy big clumps of mobs that respawns in time for a circle run.
Double damage 317 power whirlwind... Sigh. At least not close to the sillyness of rightous inspiration. Also with comes with rather low health.
Spring Rabbit only comes in S/S breed so possibly easiest 357 speed rabbit to find. While these rabbits only got 227 power they have alot going for them. First they are pretty much faster than anything you will face, barring flying pets. This means they will get alot out of Flurry, two turn use of Dodge and a timely avoidance in Burrow. They do have counters, especially Beasts/Priority moves/Shells. Can be truly annoying and difficult to handle. All in all good pet.
Truly a top pet. I run with Alpha Strike, Dodge and Nature's Ward. This allows the Hatchling to do serious damage then switch and heal in back line and be ready again for a new damage run. Easily handles Anubisath Idols, Rabbits and many other slower pets. You need to be careful though not to lose your racial since 260 speed makes this pet vulnerable. Some prefer Claw but I like the strong vs Aquatic attacks from Alpha Strike. Very solid solo pet, excellent starter and sweeper all in one go.